Zack Fair Illustrates How Magic: The Gathering's Universes Beyond Can Tell Emotional Narratives.

A core element of the charm found in the *Final Fantasy* crossover collection for *Magic: The Gathering* lies in the way numerous cards depict well-known stories. Cards like the Tidus, Blitzball Star card, which provides a glimpse of the character at the very start of *Final Fantasy 10*: a wildly famous professional athlete whose secret weapon is a unique shot that knocks a defender aside. The card's mechanics mirror this perfectly. This type of storytelling is found throughout the entire Final Fantasy set, and not all joyful stories. Some are somber reminders of emotional events fans remember vividly decades later.

"Emotional tales are a vital component of the Final Fantasy legacy," explained a senior game designer for the project. "The team established some general rules, but finally, it was largely on a individual basis."

Even though the Zack Fair is not a tournament staple, it represents one of the release's most refined instances of flavor via mechanics. It skillfully captures one of *Final Fantasy 7*'s most pivotal dramatic moments with great effect, all while leveraging some of the set's central mechanics. And even if it steers clear of spoiling anything, those acquainted with the story will quickly recognize the significance behind it.

The Mechanics: A Narrative in Play

For one mana of white (the color of heroes) in this set, Zack Fair has a base power and toughness of 0/1 but arrives with a +1/+1 token. For the cost of one generic mana, you can remove from play the card to grant another creature you control protection from destruction and move all of Zack’s markers, as well as an Equipment, onto that chosen creature.

These mechanics depicts a scene FF fans are very know well, a moment that has been retold again and again — in the original *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. But somehow it hits with equal force here, expressed solely through rules text. Zack makes the ultimate sacrifice to save Cloud, who then inherits the Buster Sword as his own.

The Story Behind the Scene

For backstory, and consider this your *FF7* warning: Before the main events of the game, Zack and Cloud are severely injured after a confrontation with Sephiroth. Following years of imprisonment, the pair manage to escape. The entire time, Cloud is delirious, but Zack makes sure to take care of his comrade. They finally arrive at the edge outside Midgar before Zack is killed by troops. Presumed dead, Cloud subsequently grabs Zack’s Buster Sword and adopts the persona of a first-class SOLDIER, leading directly into the start of *FF7*.

Reenacting the Passing of the Torch on the Battlefield

In a game, the card mechanics effectively let you reenact this iconic scene. The Buster Sword appears as a strong piece of equipment in the set that costs three mana and provides the wielding creature +3/+2. Therefore, using six mana, you can transform Zack into a solid 4/6 while the Buster Sword wielded.

The Cloud Strife card also has clear combo potential with the Buster Sword, letting you to search your deck for an artifact card. Together, these three cards play out as follows: You cast Zack, and he receives the +1/+1 counter. Then you cast Cloud to pull the Buster Sword out of your deck. Then you cast and attach it to Zack.

Due to the manner Zack’s sacrifice ability is designed, you can potentially use it in the middle of battle, meaning you can “intercept” an assault and trigger it to negate the damage completely. This allows you to perform this action at a key moment, moving the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a strong 6/4 that, each time he strikes a player, lets you draw two cards and play two cards without paying their mana cost. This is precisely the kind of interaction alluded to when talking about “flavorful design” — not revealing the scene, but letting the gameplay evoke the memory.

More Than the Obvious Interaction

However, the thematic here is deeply satisfying, and it goes beyond just this combo. The Jenova, Ancient Calamity appears in the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which additionally gains the type of a Mutant. This sort of hints that Zack’s starting +1/+1 token is, in a way, the SOLDIER enhancement he underwent, which included genetic manipulation with Jenova cells. It's a tiny connection, but one that implicitly connects the entire SOLDIER program to the +1/+1 counter theme in the set.

The card avoids showing his demise, or Cloud’s confusion, or the rain-soaked location where it all ends. It does not need to. *Magic* enables you to reenact the moment personally. You choose the ultimate play. You pass the weapon on. And for a brief second, while enjoying a strategy game, you are reminded of why *Final Fantasy 7* remains the most impactful game in the series for many fans.

Sean Smith
Sean Smith

Elara is a seasoned poker strategist with over a decade of experience in competitive tournaments and online play.